How an eye works
The equipped eye sets your Chakra multiplier and replaces the skill bar. Skills use Q, R, and E. Named effects seen in early fights include Amaterasu, Kamui, and Susanoo. Those names are skills or visuals, not three extra eyes, and the eye that owns each skill is not fully mapped. After every swap, read the bar before you fight.
The full list, multipliers, and prices are in the Eyes catalog.
World 1 purchase order
Buy in this order while you are still in World 1. Prices below are the published Trophy costs. A dash means the catalog only says "Trophy shop" with no number.
| Eye | Multiplier | Cost |
|---|---|---|
| Sharingan | x1 | Starter |
| Mangekyo | x2 | Trophy shop, pass name Mangekyo Sharingan |
| Geass | x3 | Trophy shop |
| Eternal Mangekyo | x4 | Trophy shop, pass name Eternal Mangekyo Sharingan |
| Rinnegan | x7 | Trophy shop |
| Jogan | x10 | Trophy shop |
| Tenseigan | x14 | Trophy shop |
| Rinne Sharingan | x32 | 500K Trophies |
| Senrigan | x75 | 2M Trophies, or a 79 Robux skip |
| Shion's Dojutsu | x170 | 6M Trophies |
| Six Eyes | x400 | 15M Trophies |
| Kokugan | x900 | 40M Trophies |
| Eyes of God | x2.1K | 100M Trophies |
Later worlds
Reaching World 2, World 3, or World 4 opens that world's set. Each set starts above the previous world's best eye. Individual Trophy prices inside those sets were not published. World 2 ends at Celestial Gaze (x88B). World 3 ends at Arcane Sigil (x21Qi). World 4 ends at Ember Trinity (x56Sp).
Robux eyes are optional
| Eye | Multiplier | When it appears | Cost |
|---|---|---|---|
| Shin Ketsuryugan | x3K | After Eyes of God | 599 Robux |
| Six Paths Sage | x3.75K | Robux pass, with Kyubi Chakra Mode and Six Paths Sage Mode | 899 Robux |
| Prism Eye | x120B | After World 4 | 899 Robux |
Six Eyes and Six Paths Sage are different items. Prism Eye's multiplier is far above Six Paths Sage, and it stays locked until World 4. You do not need a Robux eye to open later worlds.
Test before you replace a working eye
Record the current multiplier and the three skills, equip one candidate, run the same stage, and keep the eye that clears it more consistently. A higher multiplier is the right default when the numbers are far apart. When they are close, the skill that actually moves the boss health matters more.
